Good afternoon /vtai/!
IT'S FRIDAY!
Gonna post some more mech while I play mech since I'm an addict of mech
>>57525767Hello Luluman, here's a big CDB opinion wall for you.
I'm not really a hardcore gamer, I'm not good at video games generally, and so far I've logged 36 hours in the game, and I'm nearly done with New Game++.
The short answer: AC is not a hard game at all, it might seem that way at first, but it ironically only gets easier the further you get into it. The game is similar to something like Path of Exile or Payday in that it's all about the building. You make your funky build, go out and steamroll missions until you hit some kind of obstacle, go back to the hangar, make a new build, repeat.
It's the most "dumb fun" kinda game vibe, so if you just wanna look at cool robots while some NPCs wax philosophical about "muh war, muh rare resources, muh freedom of choice" then it's gonna be right up your alley.
If you have experience with rhythm games, you're gonna "get it" pretty quick. It's all about your loadout, but it only starts working once you stop thinking about your loadout and start feeling it. When you don't think "right click is my shotgun" but think "his AC strain is at 40%, that means right click, now he is 90%, that means hold down left click. If the hit connects, he is stunned, slam Q and E to big damage, disengage" and that entire mental flowchart just goes through your head automatically, that's when you enter The Zone.
When you're in The Zone, nothing can touch you, and few games rival that feeling of absolute control, at least until a new enemy has a new attack pattern and you're ripped out of The Zone, feeling the mental whiplash in unison with your mech being ACS locked.
In a way, through fluidity of gameplay, you're immersed not in the story of the game, but in the feel of being a top-tier mech pilot.
I'd say it's a solid 8/10, big recommend.