>>4203480>the pallet used for their skin rarely matches the actual color tone they are representing (its often lighter and richer)>this is in regards to the cartoon medium that doesn't adhere to ambient lighting effects you see irlHow the fuck does any of that translate to "dark skin can't work in 2D"?
>There is also issues regarding showing facial features and adding noticeable light shadingPoint out what's wrong with picrel for me.
>the surrounding scene will usually have a drastically different color pallet then most other cartoons doThis one you really pulled out of your ass. I don't really feel like debating either.