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Goofing around with a tactics game and am using the phase talents to fill out the cast.
Each one has a class and two accessible classes. Skills are learned from weapons independent of character level. Each Talent has a series of unique traits that define their gameplay and a series of 6 weapons that are tailored to them specifically. I will continue posting the trait lists below.
Very open to suggestions and interpretations. This is a first draft to begin cooking concepts.