>>8746052Top teams have it + better individual play but also the other half of comms is receiving and keeping it going.
For example in a few of Noah-Sumire-Nose's practice matches, Nose is told that there's someone on the roof, just above the door that she is guarding. She spaces out for a bit and then opens the door and peeks a bit(not even up on the roof, peeking ground level on the horizon) and gets 1-clipped immediately.
In an old PUBG collab with Sumire and Nazuna, Nazuna is trying to get Sumire's attention as she is wandering away from the team after checking a care package and has to repeat herself.
The most common issue with strong teams is that they do a report and then that's it. They won't say if they'll push or hold back, they expect each member to be able to auto-pilot, look at the minimap and anticipate their actions and act accordingly.
Another example is in this V-saikyou 's scrims, Sumire's team decides to attack a house after Yashiro scans. No one comments that there is a Caustic, Nazuna asks if they should use a jump pad, Sumire hesitates and then lays it. They attack the house, Sumire and Yashiro retreat after not being able to breach the top floor. No one tells Nazuna to withdraw and she commits to the push from the first floor and dies to gas.
Comms might sound similar but I think Menhera did a good job of keeping it tight with few gaps.