>>47310416I picked tile size based on the output resolution, not the input. Having it be 768x1152 means that with the 128 pixel tile overlap, it will "neatly" be 3 batches of 3
width
768+768+768 = 2304
-128 -128 = 2048
height
1152x3 = 3456
-128-128 = 3200
ok, there's a bit to spare vertically, but 3328 doesn't divide neatly into 3, and the next multiple of 64
1088 is too far away and would cause a 4th batch
>>47310582>LoRAaway, I don't eat it
unless I absolutely need it for somethingthe cherry blossom pasties are complete gruggery gacha bullshit
schizoprompting and dynamic thresholding tanoshii desu