>>88272418As a fledgeling 3dhomosexual, I can tell you with some amount of certainty that while what you're asking for is technically possible, it's WAY outside the scope of what kk exists to do. Frankly, that kk spits out animations that can look as good as they do is the same kind of miraculous bullshit that makes doing anything in SFM or lego stop motion impressive. Physics based interactions between two characters would be possible as a simulation, but then you'd have to get into either videogame collision nonsense, or the same kinda voodoo that makes fluid sims work, and watch your laptop melt into a pile of slag trying to compute it, let alone render it. On-the-fly pose transitions that intelligently fill out the inbetweens are theoretically possible, but fucking Renderman doesn't even have that, and that's the software Pixar wrote to make movies with. In practice, doing it by some kind of procedural process would create either exceptionally stale and lifeless animations that are functionally identical to canned transitions, or would create janktacular mess that looks downright horrifying to watch.
I get it, man. You're here to make smut, not learn Blender, but kk is a weird, janky tip of the 3d iceberg, and 3d is an inherently unintuitive pain in the ass. That frustration is the price of admission, I'm afraid.
But, on the upside of all that, when you make a transition or a pose or a model that actually looks good and works well, goddamn it feels good.
tldr: nope.
PS: it is my dream to make a pair of guns for FWMC to use in 3d and I'm going to treat myself to making stuff themed around vtubers right after I learn how to make complex mechanical stuff and basic set design. Maybe one day I'll get to do work for a vtuber. That'd be pretty swell.