>>21717821The big things.
>1. Too detailedsimilar to roberto its too detailed which makes it uncanny, its that half rendered state some anime illustrations do that works in an illustration, but doesn't work in movement.
the face shading especially stands out, the nose and mouse just do not blend well with the anime face.
>2. Proportionsthe face proportions are just off, which is further emphasized thanks to how flat the hair on her head is. Its not far enough that its obvious to everyone, but its just far enough that it looks weird, especially considering other choices that are contradictory to the proportions used. e.g. big eyes and a childish face usually go with having their face lower.
It could just be better defined in parts as well.
>3. hairit doesn't look good in color or style, the back half just looks like a kool-aid puke mess. its really flat and the shades of purple don't serve to add depth, it just makes it look messy. The forms are just not there and it looks like a mess.
The color just isn't particularly a nice color either, there's a reason they usually use softer colors and shades for hair.
For reference pic rel, almost all of them have bright hair. and even the darker ones tend to use very basic shades and hard shadows so that it just contains the shapes better.
>4. stylei guess i'll just say style here, it falls under similar to too detailed but just the way the model gets rigged there's a lot of weird stuff that goes on. any time she opens her mouth it just looks goofy rather than natural.
Also unrelated but first time i looked closely, can you see her nipples in that outfit or is it just me?