>>68201278Here's a few new onsen gens with the mixes:
[1]
https://files.catbox.moe/8485vk.png[2]
https://files.catbox.moe/hik0gp.png[3]
https://files.catbox.moe/a31vfr.png[4]
https://files.catbox.moe/y0r2gg.png[5]
https://files.catbox.moe/jnr5i5.png[6]
https://files.catbox.moe/zpa093.png[7]
https://files.catbox.moe/qqdmcr.png[8]
https://files.catbox.moe/uky6on.png[9]
https://files.catbox.moe/onymhr.pngI really feel like it's getting the small stuff like hands and the minor anatomical details much better. Also, adding those and a whole bunch more to the album once they've finished uploading:
https://catbox.moe/c/mu3sgeIn other news, I've gotten around to building a small scraper for thread media + catboxes. Was pretty simple for the archives, though I still need to implement it for actual live threads.
>>68201658Amazing Nerissa. Reminds me of a specific character select screen, but I can't remember from what game.
Also, wait, they've made a MoE for SD?! That's huge! Been playing around with some Bagels and Mixtrals on the LLM side and it's actually amazing how fast they run considering their quality.
I knew that there's block merging, which I still wanna try out, but MoE's sound really promising.
I actually got a bit curious, cause other techniques could probably transfer as well, like gguf quants, and there is at least one, but as nobodies talking about it, it's probably not that good. Might also be, cause base SD is probably small enough to run on most consumer hardware, while LLMs can be a lot bigger.