>>87570638Debut Dino Gura Name: Baby Dino Type: Debut holomem Color: Green HP: 130 Tags: #EN #Myth #Shark #Dino
Arts: "Rawr!"
Cost: 1 Green
Power: 5
Effect: Reveal the top card of your deck. If it's a Dino Gura or Green holomem, add it to your hand. Otherwise, put it on the bottom of your deck.
Extra: You may put any number of copies of this holomem in your Deck.
1st Bloom Dino Gura Name: Growing Dino Gura Type: 1st Bloom holomem Color: Green HP: 160 Tags: #EN #Myth #Dino
Bloom Effect: "Dino Pack Call"
When this card Blooms, you may reveal up to 2 Dino Gura cards from your deck and add them to your hand. Shuffle your deck afterwards.
Arts: "Just one tiny bite please?"
Cost: 1 Green, 1 any color
Power: 0 + (10 × N), where N is the number of other Dino Gura cards on your field
Effect: Draw a card for each Dino Gura on your field (including this one).
1st Bloom Dino Gura Name: Pack Hunter Dino Gura Type: 1st Bloom holomem Color: Green HP: 150 Tags: #EN #Myth #Dino
Bloom Effect: "Dino Pack Assembly"
When this card Blooms, you may search your deck for a Dino Gura card with a different name and add it to your hand. Shuffle your deck afterwards.
Collab Effect: "Coordinated Hunt"
When this card enters the Collab position, you may move another Dino Gura from your Back row to the Center position. If you do, both this card and the moved Dino Gura gain +20 power until the end of your next turn.
Arts: "Tag Team Chomp"
Cost: 1 Green, 1 any color
Power: 50
Effect: If you have another Dino Gura in the Center position, you may have this Art target your opponent's Back row holomems.
2nd Bloom Dino Gura Name: Apex Predator Dino Gura Type: 2nd Bloom holomem Color: Green HP: 200 Tags: #EN #Myth #Dino
Bloom Effect: "Dino Evolution"
When this card Blooms, you may play another Dino Gura card from your hand to any spot in the playing field.
Arts: "I'ma tewifying pwedatow"
Cost: 2 Green, 1 any color
Power: 60 + (20 × N), where N is the number of other Dino Gura cards on your field
Effect: Roll a die. You may reroll this die up to N times, where N is the number of other Dino Gura cards on your field. Deal damage equal to the final result × 10 to your opponent's Center holomem.
Buzz Dino Gura Name: Hyper Dino Gura Type: 1st Bloom Buzz holomem Color: Green HP: 240 Tags: #EN #Myth #Dino
Arts: "Dino Rampage"
Cost: 2 Green, 2 any color
Power: 20
Effect: For each Dino Gura on your field (including this one), deal 20 damage to a random opponent's holomem.
Arts: "RAAAAAWR"
Cost: 3 Green, 1 any color
Power: 0 + (50 × N), where N is the number of Dino Gura cards in your Archive
Effect: You may send up to 2 Dino Gura cards from your hand to your archive.
Extra: When this holomem is Downed, lose 2 LIFE.
Oshi Dino Gura
Name: Dino Gura, Dino Queen Type: Oshi holomem Color: Green LIFE: 7 Tags: #EN #Myth #Dino
Oshi Skill (holo power -1): "Dino Pack Leader"
(Once per turn) You may reveal any number of Dino Gura cards from your hand. For each card revealed this way, draw a card, then discard a card.
SP Oshi Skill (holo power -4): "Jurassic Apex"
(Once per game) Can be used when you have 4 or more Dino Gura cards on your field: All of your Dino Gura cards gain +30 power and "When this card attacks, you may roll a die. On an odd result, the attack repeats." until the end of your next turn.
Support Cards
Event: Paleontology Type: Support (Event) Rarity: U
LIMITED: Only one can be used per turn.
Look at the top five cards of your Deck. Reveal any number of them that are Dino Gura holomems and put them into your hand. Then put the remaining cards on the bottom of your Deck in any order.
Tool: Prehistoric Bone Type: Support (Tool) Rarity: C
The holomem with this Tool attached gains +10 HP.
If this is attached to a Dino Gura, it gains the following effect: When the holomem with this Tool attached uses an Art, you may roll a die. On an odd result, draw a card.
Fan: Paleontology Club Type: Support (Fan) Rarity: C
When the holomem with this Fan attached uses an Art, you may look at the top card of your deck. If it's a Dino Gura or Green holomem, you may reveal it and add it to your hand.
This Fan may only be attached to your Dino Gura, and you may attach any number of this Fan to one holomem.
Name: Extinction Event Meteor Type: Support (Event) Rarity: RR
LIMITED: Only one can be used per game.
Cost: Discard your entire hand (minimum 5 cards)
Effect: "where de dino go"
For each card discarded to activate this effect, roll a die. For each even result:
- Deal 10 special damage to all of your opponent's holomems.
- Draw a card.
- You may play a Dino Gura card from your Archive onto your field.
Then, choose one:
- All your Dino Gura holomems gain +15 power until the end of your next turn.
- Return up to 2 Dino Gura cards from your Archive to your hand.
Extra: If you have 6 or more Dino Gura holomems on your field when you play this card, you may choose to activate all effects instead of picking one.