>>26984753I've ranted about it before but Devil daggers is pretty much mechanically perfect in a way that can only be compared to classic arcade games like Tetris and Pac Man. The potential skill ceiling is through the fucking roof and there is virtually no room to blame RNG for your failure. It appeals to the primal "big number score" lizard brain but it has enough complexity to actually have a learning curve in addition to a skill one. It is a nearly perfect video game with the only sub par element being that there's no fucking documentation for what half the shortcut keys are but that just adds to the arcady Polybius style of vagueness the whole thing has.