>>68386131I haven't looked that much into AI AA or DDR3, but I kind of feel like the lack of control one has over AI makes its screenspace results almost comparable to the way devs used bloom and blur in the 2000s, think NFS:MW or UT3. The results end up looking more realistic, but the entire thing gets messy and part of the details gets lost in the process. Though I also think NFS:MW looks kinda good for being a blurry mess with all of its polygon budget used on the player's car. We'll see where the tech goes I guess.