>>20991572It's pretty intuitive, if you can learn to quickly manage keyframes and adjust position/rotation for them you're already set, but timeline itself requires base studio knowledge, especially KKPE if you want to make and fix details, and lots of brain activity to figure out how to make this one fucking thing work, pic related is the whole animation
and I'm not even using node constraints and boxes, as you should to make things easier, I never bothered to learn that power