>>20635358To be fair, at least /meat/'s pretty open to friendship as well, which makes them leagues better than most things the Tau encounter. Could be an interesting cultural shock, though.
For ships, /meat/ would be open to helping /risu/ if they want it in addition to /inf/ help, although that might cause some awkwardness when taking into account
>>20633455.
The reason I ask about roads is because at least half of the roads will be digging through a (sub)tropical rainforest, something that the temperate dwellers of /inf/ probably has little experience in, so a combination of /risu/ local knowledge and /meat/ experience in roadbuilding could supplement that.
/meat/ is also quite willing to trade metal tools. It does have a decent amount of iron, after all (it likely has more copper, tin, and thus bronze, but not sure if those would be in high demand). /meat/ might even teach risuners how to fish iron ore out of the wetland if that's fine with them.
>>20633276That sounds about right, although the nature of collaborative fiction means that who /meat/ raid the most will be the thread that wants that the most/mind it the least. With all else being equal, though, /ggg/ seems like a tempting target, especially if they have some cultists in their inner circles...
I agree that /meat/ probably rarely, if ever, enters an open, proper war, instead preferring to raid and trade, and export mercenaries for others who fight actual wars. Overall, it has been a pretty interesting read!
>>20633455Others have made more elaborate responses, but one thing that I want to ask (because I'm genuinely curious) is that how would /morig/ ID the raiders, especially when taking into account the lore where they have a liking to wearing masks, which would make pre-photographic identification even more difficult.
I guess it also depends a bit on what human resources count as illegal. Human captives are obvious, but /meat/ doesn't engage in slave trade much (probably an importer, maybe from /nasfaqg/ - who sells slave in this world again?), so the best chance to catch those would be to intercept ships returning from raids. What about things like human meat? Leather products? They're probably more common in /meat/ ships (including unarmed merchantmen), but then again IDing can also be difficult.
>>20640234Don't think so, and even if /meat/ does, it would probably only happen to captives in /meat/land, like how some captives are moulded in specific ways for specific products.