>>85554717controllerfags
>need massive aim-assist to have any amount of accuracy>considered "le easy modo" by gamers due to the massive aim assist>lower skill because, again, massive aim assistmousefags
>much more skill involved in aiming, no assistance given>but the POV tracks the mouse movement, and the mouse can move FAST, meaning your character is basically whipping around their head in an inhuman way>mouse acceleration issues make this even worseI don't think you can emulate a realistic shooter with either method. Unless you're treating the game as an arcade machine and nothing more.
This is why tactical shooters are better. Rather than "who can whip their screen and aim the fastest", the skill should be "which position do I take, which cover do I take, which items are important, which scope should I use"....etc. That's why I think DayZ had more popularity. That type of gameplay is much slower and more methodical