>>1009600121. Woody Allen made films for 50 years. After finishing a movie, he would immediately start writing the next one. The dude just kept churning out films one after another because that was his job. Creative work is work, it's all technique, there's always improvements to be made. Your job isn't to focus on the numbers but to focus on the quality of the work and your process. I promise you that everyone who studies numbers and metrics and the demographic or "knowing your audience" makes pure dogshit and is creatively bankrupt. That's not your job, so kill that habit right now.
2. Practice Kaizen.
https://youtu.be/LoDs8tBcQvQ.
Continuous improvement. Always reflect upon and refine your process. You don't have to be smart to do it, you don't have to be fast at first (that comes later).
3. Sort of related to the last point, but *really* think about what you're doing. If you on stream saying nothing, doing nothing fun or interesting -- even for a moment -- write it down, question why or how it happened, suggest ideas for fixing it. Good game designers will ask themselves questions like
>Is this fun?>Am I wasting the players time with this? Could this be faster?>Does this mechanic need to be in the game? Or am I only including it because that's what I've come to expect from games?The same applies to any creative field. I promise you, there are things you're doing simply because you think a vtuber is supposed to them. Cut the fat, don't replicate a trope or staple of the medium without good reason. Be thoughtful about what you're doing and why you're doing it. If you feel existential panic and like the whole thing is meaningless/being deconstructed, you're headed in the right direction. That's fertile ground for finding a unique voice.
4. Unironically play Gregtech New Horizons. We don't have a Gregtech vtuber yet and, despite being around for ages, GTNH is a niche that's been rapidly growing in popularity as of late.
Here's a primer:
https://youtu.be/LoN82YegakEI'm telling you, the first real Gregtech vtuber will fucking kill. Or not. Either way it's a good opportunity to practice Kaizen.
5. Indies neglect the ahoge.
tl;dr we romanticize creative work for obvious reasons, but when you boil it down to its bare essentials, it's pure methodology. write shit down, reflect on it and improve your process. learn to enjoy that first.