>>103784199here is basic information about the game. NOTE: Some stuff changed with the new balancing.
Roles: 2 werewolves, 1 accomplice, 8 villagers, and 1 vampire per game
At the start of the game each player is randomly assigned a role. These roles are secretly given except for the werewolves who get informed who their partner is. For the game to end, either both werewolves or all of the villagers have to be dead. The werewolves and accomplice win if all villagers are dead, so they are on the same team. Likewise, the villagers win if both werewolves are dead (the accomplice doesn't have to be dead). However, if the game ends and the vampire is still alive, then only the vampire wins. If a player dies then they enter spectator mode and have to mute themselves. Every role other than the vampire (who I will take about later) has the same stats: health, hunger, etc.
Phases: day night cycle
The game begins with the daytime turn. Each phase lasts 2 minutes until automatically switching to the other turn, repeating forever, until the game ends. During the daytime, players can talk to each other freely and discuss things such as what happened at nighttime, who they trust/distrust, and their plan. Or, they could hide and pretend to be dead by not talking. During the nighttime, all players must mute everyone/themselves, and skeletons will start continuously spawning. These skeletons may be killed by players to earn emeralds, which are used to buy various items from the shops. Then, when it is day, all skeletons instantly die without dropping anything. Additionally, the vampire is immune to instant kill items at nighttime.
Items: ALL items are single-use and break afterwards; don't have to be used immediately; number in brackets is the emerald cost;
Bow[2]: Shoot it and hit someone to instantly kill them (also needs an arrow to use)
Arrow[2]: Used with a bow to instakill a player
5 Steaks[1]: Eat to restore hunger/saturation (everyone automatticly gets 5 steaks for free at the start of the game)
Snowball (Stun Grenade)[2]: Throw it and hit someone to inflict blindness and immobile on them for a few seconds
Invisibility Potion[4]: Drink to gain invisibility for ? seconds
Gunpowder (Medium's Ashes)[4]: Use to see the names of dead players to only yourself or everyone idk which
Horse Armor (Knight's Protection)[2]: Use on a sign at night to protect that player from one instant kill death only during the night it was used. If the armor gets procced, you will receive a secret notification at the start of the next day. Also, can't use on yourself and can be used on a wolf but has no effect.
Heart of the Sea (Fortune Teller's Heart)[6]: Use on a sign at night to see that player's role. Also, you can only use one of these per night. (Important: doesn't get 'physically' added to inventory, so there is no way to prove that someone bought/has it).
Flower (Eye of Providence)[3]: Use to inflict all alive players except yourself with the glowing status effect for 30 seconds.
Nether Star (Holy Cross)[2]: Hit the vampire to instantly kill them; EVEN at night (other roles don't get instakilled when hit by this).
Paper (Talisman of Revelation)[1}: From the moment you use it to until the start of the next day, you will receive a secret notification whenever you get fortuned (scanned).
Trident (Spear of Hatred)[3]: Hit a player (can be thrown or melee) to inflict a permanent? effect on them. When anyone with that effect is hit with another spear, the one who got hit is instakilled.
End Crystal (Eyes of the Accomplice)[3]: Use to see who one random werewolf is (only the accomplice can use this item).
Axe (Werewolf Axe)[3]: Hit someone to instakill them (only werewolves can buy this).
Map: adventure mode
The map is a fixed area that is the exact same each game. In the center, are the signs that certain items need in order to use. Written on them is each players' name. There is an unclimbable mountain on one side and a damaging ocean on the other. Players cannot break nor place any blocks. Additionally, they cannot craft nor interact with objects such as doors and buttons. The skeletons that spawn do not have a bow (nor armor) equipped, so they will attack any nearby player with melee. Skeletons have ?HP and a 50% chance to grant 1 emerald to the player who gets the killing blow. Wither skeletons have a 5% chance to spawn in place of a normal skeleton and ?HP. Instead of an emerald, they always give a random item (except maybe accom eye and axe idk). They also do not inflict the withering status effect and don't have a sword. Extra note: it isn't vanilla Minecraft mob spawning. They can spawn close to players and spawn rapidly. Also, all mob types excluding the regular and wither skeletons never ever spawn.