>>10378183This thread reeks of women, so let me turn on a fan and pull up a chair.
>HoloENPoor logistical infrastructure. Can't and won't pay to smuggle their talents into the country for 3D streams they literally will only ever do once in a blue moon, and won't pay for home 3D because small multinational company please understand.
>NijiENThe artists and sweatshops are already overworked and underpaid. They didn't foresee the western vtubing boom and haven't adapted their workforce to it over the past year and a half. Now they're playing catch up after having effectively flooded the market and outgrown the limits of their resources by taking on more mouths than they can feed 3D to.
>TsunderiaTrying to be hololive lite, but can't beat them on talent because whores will either go indie or go big brand. Letting them keep the models is a nice gesture, but it only truly inspires confidence and loyalty among the takented who'd want to build a brand up with their bear hands (aka men). The lack of talent would require resources and capital to make up for it through superior production values...but that capital doesn't seem to exist.
>PrismThe actual small Japanese company that has some talent but not the resources, marketing or permissions freedom needed to run circles around Hololive.
>PhaseconnectAn absolute shitshow with poor management and ill behaved chubas that lacks proper professionalism. Also appears to have gone into it without properly amassing the capital to tout superior production values.
>KawaiiLiteral who agency that lacks marketing, talent and capital. Still trying to be Hololive lite, as if bootlegging is supposed to be a model for success when the original product is already free.
>and more in ENVshoujo has 3d. Others don't it's ultimately a matter of money. Either it has to come from the revenue stream, or it has to come from investors. Barring that, the resources just aren't there to compete on production values.
tldr Chubas aren't facecammers. They can't just stand up and do 3d things. Anime and CG effects are an expensive creative production classically manifested through crowdsourcing via committee, where various industries contribute their expertise and share in both losses as well as profits. As a matter of course, small companies not backed by big investors will have inferior chuba assets than chubas who rake in the money and have larger investors backing them.
Cyberlive is apparently the only agency who thought this through prior to setting up shop and came to the realization that if you can't beat hololive by being more talented or marketable than them, there's always dumping fucktons of money into objective improvements like 3D, goods, services, animations, manga, and all sorts of other projects utilizing their IP. It's not unreasonable to think that if the IP was developed on its own, that would in turn buff and carry the character's voice actress. That's how anime production committees do it. They don't just rely on voice actors to carry anime. Instead, they work on developing and expanding the intellectual property so as to make that character and the person voicing them relevant.
That's not to say it will work. Throwing good money after bad is also riskier. But in the end, risk is the only way to find opportunities that haven't yet presented themselves, and the companies that find those opportunities may get a leg up. Fortune always favors the wealthy, because the wealthy usually have both the means and preparations to take advantage of market inefficiencies.