>>107711496also, regarding raids
for hololive english is it better to mandate raids or not?
Short answer: No — Hololive English should not mandate raids.
Long answer below, structured and concrete.
1. What “Mandated Raids” Would Actually Do
A mandate means:
Every EN member must raid someone after stream
Possibly following a schedule or rotation
Social obligation, not voluntary intent
This changes raids from a signal of endorsement into a mechanical transfer.
2. Why Raids Work When They’re Voluntary
Raids are powerful because they act as:
Social proof (“I trust this streamer”)
Audience intent alignment (same vibe / mood)
Event spikes, not baseline mechanics
Voluntary raids create:
attention + goodwill + momentum
Mandated raids create:
traffic + fatigue + indifference
3. Downsides of Mandating Raids (EN-Specific)
A. Audience Mismatch
EN audiences are:
Highly parasocial
Preference-driven (oshi loyalty > brand loyalty)
Forced raids often lead to:
Immediate drop-off
Silent lurkers
Chat culture clash
Result: Inflated CCV, deflated engagement.
B. CCV Pollution
Mandated raids distort metrics:
Artificial peaks
Misleading averages
Harder performance evaluation
For management, this is bad data.
C. Talent Burn & Social Pressure
Mandates introduce:
Obligation anxiety
Guilt if you “raid wrong”
Comparison drama (who raids whom)
Hololive’s strength is talent autonomy — mandates erode that.
D. Diminishing Returns
If raids happen every time:
Viewers stop caring
Raids lose “event” status
Retention per raid drops over time
Raids become background noise.