>>108645441>>108645628I'm chiming in to this because I still remember when Leaflit changed the title of a video to stop implying she was a video game developer, after /smug/ Anons called her out.
I used to listen to Leaflit somewhat regularly, but the AI sloppa worshipping eventually put me off from her. I'm not about to say generative AI and LLMs are some sort of heretical evil you should never use, for example I use the latter to look up my game engine's documentation a fair bit when I'm writing code. But I'm going to let you guys in on some insider baseball, or at least as much as I can without giving details that can tie back to my identity.
AI generation is only really appealing for a creator, if you're not very creative in the first place. If what you want to do slots in perfectly to the rather generic output of these models, then it can work somewhat, but if you want to do anything else that doesn't really fit the mold it doesn't work, and were you to use it you'd be touching up the errors at best, and redoing it from scratch at worst. This is true for both visual/audio media, and code. All LLMs do is parse existing information, so if what you want to do is uncommon or rare, the LLM will simply hallucinate something that sounds right on the surface, but breaks the second you try to run it.
I say all this from experience as an actual video game developer. Before anyone says she is too, she's not. I'm aware of Leaflit lore, but she hasn't done work like that in a long long time, and it shows. The reason I say she probably only likes this stuff so much is because she's creatively bankrupt, is because I've actually tried AI generating stuff for my own work, and kept running into dead ends of either broken code or the model being unable to generate my rarer character design traits. All of this is to say I've always had a weird sense of almost stolen valor, regarding Leaflit and thinking about her output in comparison to my own. She takes a lot of, in my opinion, unwarranted pride in stuff she didn't make herself, and then claims to be in the same trenches guys like my peers and I are from working on our games for over a year, sometimes more.
And that's not even getting into the fact that even from scratch, a TTRPG ruleset really isn't a comparable workload as a solo video game project. Yes it needs playtesting, but so does a video game, and on workload alone my character's victory animation alone I spent around two weeks drawing and timing 46 frames, for example.
I'm aware this is all self inflicted workload, and it'd be entitled to expect anyone to want any praise or attention for it, that's not what I'm doing. I'm just trying to be upfront with why I stopped watching you, Leaflit, because I know you read these threads, and I think you're doing yourself several disservices in the long run, with this kind of attitude