>>11459112I'm assuming they are on the same physical server because the load times seem to be fairly quick.
I've experienced multi-server portals before and they seem to have a little more lag time between the transition. Of course they could also be in the same datacenter with a big fat pipe between them, so it could well still be separate.
I'd prefer multi-server to multi-world because it means you get the added advantage of better processing power due to its current shitty handling of multiple threads.
That won't be as big an issue in the future when they integrate that new hyperscaling system in to the game that can allow thousands of players in the same worlds without any issue.
Well, the plan at least, it currently does have issues, like region-to-region inconsistencies, similar to the types of issues caused by processing physics client side and suddenly having rubberbanding to catch up to the server. (GTA 4 onlines floaty car physics as a great example)
Equally a good advantage of multi-server is better connections for the local regions, but to be honest, Minecraft doesn't suffer much there, it's more the processing side of things that causes network lag. (especially when you get deliberate lag machines that can increase playable-but-bad pings to disconnection territory)