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I just started work on a Pekora fan game a few days ago, and I wanted some input from you guys. No pics yet, since it's extremely early in development right now, and I haven't finished literally anything yet. Though I've laid out most of what I want to do overall, there's still some things that I'm not so sure how I want to do them.
So first off, this is basically, in summary, what I have planned so far:
>The game is called Adventures in Pekoland: Starring Usada Pekora.
>Bright and colorful 8-bit pixel art.
>Your only controls are move, run and jump.
>Defeat enemies by jumping on top of them.
>So far, the only powerups I've come up with are a Heart (which refills one of your 3 hearts, which are health) and a Golden Carrot which grants temporary invincibility (and plays Pekora's laugh for the duration of it).
>The game will have four stages, with a boss at the end of the fourth.
>The stages planned so far are Pekoland Fields, Pekoland Forest, Pekoland Castle and... I'm not sure what to do with the last one yet.
>There will be 100 carrots scattered around each level, which do nothing by themselves, but are involved in completion objectives.
>Each stage will have 4 objectives: Complete the Stage, Collect 100 Carrots, Find Moona, and Commit a War Crime.
>Moona will be hidden somewhere in each level, and approaching her will trigger Pekora to say "HEY MOONA!", and Moona will give you some sort of little tip.
>Committing war crimes will involve some sort of silly event that you can trigger. For example, in the Pekoland Castle stage, there will be a cage with a prisoner inside, and you can find a switch that will drop a boulder down on the cage, killing the prisoner inside. Whenever Pekora commits a war crime, the laugh track plays.
>Getting 100% completion in a given stage will reward you with an alternate costume. 100%ing all stages will unlock an extended ending.
So that's the plan so far, but I've got a few questions for you guys:
1. What other powerups should I include?
2. Any suggestions for the final stage?
3. Who should be the final boss? I was thinking YAGOO but I'm not sure.
4. Any suggestions for enemies?
So first off, this is basically, in summary, what I have planned so far:
>The game is called Adventures in Pekoland: Starring Usada Pekora.
>Bright and colorful 8-bit pixel art.
>Your only controls are move, run and jump.
>Defeat enemies by jumping on top of them.
>So far, the only powerups I've come up with are a Heart (which refills one of your 3 hearts, which are health) and a Golden Carrot which grants temporary invincibility (and plays Pekora's laugh for the duration of it).
>The game will have four stages, with a boss at the end of the fourth.
>The stages planned so far are Pekoland Fields, Pekoland Forest, Pekoland Castle and... I'm not sure what to do with the last one yet.
>There will be 100 carrots scattered around each level, which do nothing by themselves, but are involved in completion objectives.
>Each stage will have 4 objectives: Complete the Stage, Collect 100 Carrots, Find Moona, and Commit a War Crime.
>Moona will be hidden somewhere in each level, and approaching her will trigger Pekora to say "HEY MOONA!", and Moona will give you some sort of little tip.
>Committing war crimes will involve some sort of silly event that you can trigger. For example, in the Pekoland Castle stage, there will be a cage with a prisoner inside, and you can find a switch that will drop a boulder down on the cage, killing the prisoner inside. Whenever Pekora commits a war crime, the laugh track plays.
>Getting 100% completion in a given stage will reward you with an alternate costume. 100%ing all stages will unlock an extended ending.
So that's the plan so far, but I've got a few questions for you guys:
1. What other powerups should I include?
2. Any suggestions for the final stage?
3. Who should be the final boss? I was thinking YAGOO but I'm not sure.
4. Any suggestions for enemies?