>>13029517Betting man's analysis:
>CalliDM and organizer. 0% chance.
>GuraVery low. Her closest relationship is with Calli, and anyone with half a brain can tell she's having a blast. Scout allows her to shed her Gura persona a bit and be her IRL self more than most think. Less than 5% chance.
>KiaraSecond lowest chance, and only for a reason beyond her control. She's the second best RP'er of the group and the defacto leader / straight man of the party, but the conflict with her schedule may force her to drop out. If she does, it will be in the interest of her own health. If Tiara ducks out, cameos are possible since she clearly enjoys playing. 10-15% chance.
>InaWildcard. Ina wanted to try a TTRPG, and she's done a good job for the most part. Too many schizos have taken her silence for disinterest, but in a 5-man collab not everyone is going to get equal screen time. Ina being a soft-spoken, introverted little ching chong allows for the extroverts to assert themselves more. Which sucks because Ina / Yuul has come up with some very good observations, which means she's paying attention and getting to know the game's mechanics. 25% chance.
>AmeBiggest possibility. Watoto started off as a joke character, wound up being pretty useful, but Amelia is such a damn zoomer who has no patience for these kinds of things. >50% she ducks out or gets munched by the Wyrm.
On that note, the biggest foe of the project is scheduling and the nature of TTRPG itself. Their sessions need to be around 5-6 hours long for any serious progress to be made. Their longest session was their best one, so that proves that. Overall I've enjoyed the project, but mostly IRL issues have done the most to dampen it.
I've still been working on the info sheets for when they pick it back up, so Huntermyth General will be around when it's needed.