>>16016301>>160212253. Eye tracing :
This technically is in the same category as ‘’Tell a story using the lyrics and visuals’’ but this is important and essential enough that it has its own dedicated tips and tricks. But if you don’t know what eye tracing is then I will quote from this very helpful article on Eye Tracing :
‘’Eye trace is about being aware of where the audience's eyes are looking so that when you cut to a new shot their gaze doesn't have to jump around to an entirely new position.
For example, imagine a trailer for a game where the character jumps on platforms all over the screen. If the character jumps from the left to the right, at the end of the shot the audience's eyes will be looking at the right side of the screen. If the focus of the next shot is on the left, their eye has to move all the way from the right to the left in order to continue following what is happening.
You might be thinking "Geez, is it THAT hard for someone to move their eyes a little bit to the left?" No, it's not, at best it will happen in a fraction of a second, but if the shot itself is only a fraction of a second, by the time they adjust, the shot might be over, and they might have to adjust yet again! If the editor and/or director is inconsiderate of the time needed for the audience to re-orient their eye (especially across multiple shots), the audience might give up, and get frustrated. They might not even know they're frustrated, but they're likely to feel confused, and when they're done watching they're not going to be able to understand what they saw.
GOOD eye trace means when the character jumps from the left to the right, the following shot's focus is also on the right.’’
Here is the link to the full article:
https://www.derek-lieu.com/blog/4/6/good-eye-trace-for-smooth-editingAnd I also highly recommend this book:
https://www.amazon.com/Blink-Eye-Perspective-Film-Editing/dp/1879505622 4. Keep the viewers guessing :
This part coincide with what’s this anon is asking :
>>16017869Okay then how do you make the scenes "interesting" if that makes sense? Because it's still the same scenes we have been seeing from the streams itself how do you prevent redundancy or boringness just because now there is music
One very useful and simple trick I have for this is that you will take an entrance for example, and just flip it and do a little zoom. It works wonder imo (unless you have words or letters appearing in the raw footage for that scene)
You could also change the contrast, giving the same footage we all seen a millionth times a new coat of paint basically. But for me, my preferred method is to introduce the viewers to an entirely different scenarios or visual styles.
In ‘’Mama Said Knock You Out’’, it was Joker Polka shooting Kiara Murray in the head.
In ‘’This is HFZ Deluxe’’, it was the footage from divegrass and SolCal 6
And in ‘’I’m back’’, it was the Kanata/Coco and Dark section of the promo.
But don’t forget to make it so the viewers can still understand what they are seeing. You can’t just cut into a scene of something they know jackshit about and expect them to be hyped about it. Either use the footage from a very popular games/movies/memes that most of them, if not ever experienced it for themselves, would have at least seen footage of it somewhere else (Yakuza 0)
You could also give them a fair warning of what they are about to see before they seen it (scenes from Dark have its logo glitching in and out beforehand)
Aaaand that’s pretty much it, I think. I show you all my tips and tricks as a promofag so go out there and make some kick-ass kinos, Onegai.