>>15877729>>15877563>>15877432To me the bigger factor here is the very nature of it, and you can see it in 3 ways
>IsolationBecause there isn't a designated zone where everyone is obligated to build, the result is that a participant is virtually alone during the building process. A lot of the appeal in these events is always the community aspect of it, where you are in a place with 20+ other people.
>Building is the main skill in MinecraftIf you suck at Spleef, or get eliminated in the first round of Speed King, you still have a lot of fun, because pvp and boat racing are random sideskills of the game and don't indicate your skill in general. Personally I suck at both, but still consider myself a pretty good minecraft player when it comes to actually building.
That's not the case here, ypour main skill will be compared and judged. That is incredibly intimidating for the average social retard (me) that plays in /ybc/. Having to build something good becomes an expectation, and no longer a fun process.
>TimeframeThe building having such a generous time to be completed means there isn't a centralized time where the event can have a beggining or end, which goes to emphazise the feeling of point 1, Isolation. It also means instead of having a short but powerful peak of interest, you get demotivated and no longer care as time goes on.
That's what I see, at least. I feel like the idea is great, but it would need to have those points adressed first. Personally, I would instead give assorted prompts to the players (the randomness is a great way to not make people feel like they have to perform to expectations by adding the "it was a hard prompt" cope), make them build in designated spots in the same place, with a timeframe of 3-4 hours. Make it an evening event, which seems to be the best at gauging interest.