>>16739191The TTRPG was maybe a cool idea at first, but after the initial rush has worn off (everyone's character introductions over and the first few sessions done), it was kinda running of fumes and by the end it was apparent it had long overstayed its welcome and became a drag.
First obvious problem is the timezones. Due to the nature of Myth being spread out all over the world, getting a group together in the first place is like herding cats. When you have to align so many different schedules, it was never going to happen with sufficient regularity, so you got sessions spread out over multiple weeks and the girls forgetting everything again and again in the meantime. Also because you never could have a date that truly fits everyone, it was always gonna be too early or too late for some of them, so you always had one or more people in every session who were clearly tired, grumpy and mentally checked out.
Possible solution for the future - make a smaller, more focused group. Instead of trying to always include everyone (and thus being able to only very rarely get together), just pick 2-3 people, the ones who actually WANT to be there and contribute with sufficient enthusiasm, and most importantly are in the right timezone that they are actually awake for the session. It's much easier to coordinate with a smaller group.
Also, it became ever more apparent by the end that Mori has totally lost the plot and basically just pulled shit out of her ass to haphazardly string the girls along. Again, same possible solution as before - just do smaller, more focused scenarios, instead of trying too overambitious overarching plots, come up with a fixed scenario that can be solved in 2-3 sessions max and then it's DONE (instead of dragging it out with ever more curveballs just to fill the air)