>>17677919> Clearly you know what my resume isIf you've programmed and think this about programming/software development you don't know anything about the field.
>and also what exactly is "personal expression" for Ina.If Ina had infinite time we would get more exploratory pieces like the painting she made on the member tab. She's always swamped with projects, I don't think she has lots of time for personal expression, and I don't think her clients would accept something completely different even if she liked it more. But sure, keep pretending that obvious stuff is possibly wrong
>What I'm saying is that, unlike most questions in STEM fields, there isn't one single answer to a question in art. There's no "best". Just *your* best.This is the case too in 99% of software developments problems. Even fundamental algorithms get optimized all the time. Again, stop talking about things you don't know anything about. Most of the time (at least from what we see) the art she makes has pretty clear constraints in terms of characters, theme, composition, time, style. And again, that's ignoring that funny thing called "clients". You could also spend ages just polishing an API design and never come up with the universal best solution. Just put a smalltalk guy and a haskell guy in the same room and you'll see that they have a hard time agreeing on things that may seem objective to your untrained eye
>Which is what I think she was trying to say. Teach a man to fish and all.So now you're the one that can read her mind, impressive how that works. She doesn't need any justification to not give her brushes, it's just surprising to me that she doesn't