>>18229519>How do you know? Have you done meth?Because I don't have the genes for it. I could take meth and not become hooked. I could be physically hooked for a while but not mentally hooked.
>Maybe you weren't raised in a broken home and surrounded by bad influences for most of your life. Nobody decides to smoke crack by accident lmaoTwin and adoption studies have shown that the circumstances you were raised in make hardly any difference. They might make a difference in the sense of extreme physical neglect, e.g. not being fed and therefore having stunted growth or something, but at the psychological level they matter less than people commonly believe. The reason why people who were raised in broken homes often turn out broken too is because they inherited the same genes that were responsible for the broken homes they were raised in.
>your focus isn't so narrow that you discard any additional evidence or reasoning that could oppose these findingsI can understand the liberal impetus of wanting to dismiss the genetic side of things. It is a nice idea that people were malleable and that you could form them way you want. The idea that fate was determined at birth seems medieval to people, related to concepts such as nobility, where certain traits run in the blood. But environment comes with its own issues, e.g. up to the 70s it was believed that schizophrenia was caused by mothers neglecting their children - which we now know is almost exclusively caused by genetics. Countless women were falsely blamed for not having raised their children properly. Or adoptive parents might end up blaming themselves when the children they adopted from broken homes, often born to addicts, also end up drug addicts, when it's actually a property that they inherited and that they (had they known about) could have prevented by being extra cautious.
>At this point they've made boatloads of cash from sponsorships alone.Yes, but the sponsors are interested in having large audiences. Some vtubers can cultivate large audiences from singing, gaming, etc. but others heavily rely on para-social bonding.