>>19522361If you could actually parry 90% of the bosses in this game then they'd be right, but parry is shit in ER (though somewhat less shit than it's been in DS).
I literally don't understand why From doesn't start from the assumption that every attack is parryable and then find ways to disambiguate attacks that aren't parryable instead of forcing you to use some retarded heuristic
>if it's a physical attack by a weapon you can parry it>unless it's a jump attack>or if it's a really powerful heavy attack>or if it has bullshit magic effects>or if we just didn't feel like making this particular attack parryableI like parrying but it's annoying trying to learn the timings for a boss only to realize 20 minutes later that 80% of the attacks can't even be parried