I said it once and I'll say it again that being run by agency vtubers spoiled the game from the start. Sure that EN aren't as squeezed out of time like JP, they still can't just be streamers, so the girls have the biggest hurdle to gather up for a day to play: a regular bunch of 5 people usually work monday to friday and use the weekends to play at someone's place and can afford 4+ hours to do it, but even Myth ones with the same timezone have completely scrambled schedules. From there the whole thing crumbles along, because so many weeks without playing makes it difficult for players to remember what they were doing, what their characters can do, what they can do with the game... Shit, no human being can keep that going unless everyone takes copious amounts of notes, and that's already too much effort for what (I assumed) was just a simple collab funtime.
Though now, looking back when Mori said the others could leave anytime and she (supposedly, no one posted it yet) plans on rebooting the whole thing and just keep whoever really wants in, then it's easy to assume season 1 was just a pilot to gauge interest. Which I believe she said something like that around the solo seasons?
Regardless, this anon
>>21059460 got it right, if these were just Scooby-Doo monster of the week sessions, it would be a breeze to keep it running either as a "season 1 is just a pilot, don't think too hard about the overall plot" or the "season 1 is legit guys, there'll be more on the way that follows what happened here" route.
>>21059697I disagree a little bit, she could keep it looser without setting up a huge overarching plot, but I felt that she really wanted to show what WoD has to offer with all the supernaturals she could throw at the party, and that really put a jam in the gears, things didn't mesh together that well.