>>22045565Dashing is just the natural evolution of Sliding (introed in MM3) but yea the X and Zero series let you do so much more for how you want to play especially once you get a hang of how to play.
I think it's also a feeling of speed as with Megaman overall you usually are always doing something in a boss fight (unless you're doing a top corner hump to try and wait for a moment to drop down and attack) and there's more overall kinetic nature to the fight due to how everything moves faster overall and just flows.
IMO the entire slow slugish dance that souls tries to always do just feels tedious and victory doesn't have the visible triumphant flourish of the boss exploding, the victory jingle and then a very concrete reward that the game makes a big deal of, the GET EQUIPPED screen in the X series always having strong energy showing off that you've not got a cool new weapon just works.
Getting a sword that often just looks like another generic weapon that you need more heavy game knowledge to be excited for is hard for new viewers.
With Megaman, you see what the boss did and now you can use a weapon you just saw in use and it tends to have a good look to it and in future fights it comes in handy because of the weakness chain and such having the impact of rewarding the player by being able to kill the boss faster (and in some cases drastically faster)