>>22096980Full gen unity wasn't really a thing even in HoloJP until around gen3, the earlier gens were pretty much just disparate people put together with not much obligation to present any unified front and do something together, so just everyone splintered off into their own and gens 0,1,2 suffer from this distance to this day. Only after gen 3 has Cover enforced some "box pushing", mutual group branding and promoting, to arguably greater success than before. Not that it hasn't been without setbacks, and that every gen is perfectly united, but another thing that makes gen unity in JP easier to achieve is the simple but not-to-be-underestimated fact that they can actually all meet each other pretty much on a whim, being located in roughly the same area, and physical offcollabs are invaluable for building that much-vaunted "chemistry" everyone always laments missing in EN.
>They simply have no chemistry, partly because they suffer from the same problem as myth, only much worse, in that they have no clear leader that pushes collabs forward and keeps the pace up. I'd argue that Myth has people for leader-roles, for example Ame could be thought of as an ideas-leader and technical-leader (as in, she comes up with innovative stuff and works in the background to make it happen), and someone like Kiara can be a social leader, as in takes charge in situations that require talking/presenting (group events, conventions etc).
But yeah the problem with being/having a "leader" is, you have to ask, in what "direction" do they actually want to be led? What dreams/goals/aspirations do they want to achieve with their Hololive gig? Do they actually have any aspirations, do they want to further develop Hololive, do they want to get famous outside of Hololive, or are they just "happy to be here...", i.e. no higher goals than just playing video games a few times a week and collecting a paycheck.
It's hard to achieve "unity" when the individual members seem to pull in different directions