>>22904033They are using their own proprietary in-house live2D engines, whereas most other smaller corpos and indies use third-party software.
Those in-house apps were maybe good a few years ago, but have since become lagging behind in tech advances. Which is to be expected, given that when you want to do both (being a talent management agency AND also developing your own tech at the same time), one side will always suffer, and it's usually the tech part. Other agencies / indies sensibly outsource that part altogether and use off-the-shelf readily available software from specialised developers, so they can focus completely on the talent management part instead.
Another problem for the big agencies Hololive/Nijisanji specifically is that even if they wanted to get their tech in order and upgrade every talent to a new improved model/rig, those updates are usually doled in batches and in order of seniority, so no one can bitch about favoritism or being treated unfairly, you just have to "wait your turn", that's why it can sometimes take ages for your specific oshi to finally get an improvement when it's time for the bi-annual or annual model upgrade to come around.
Smaller corpos, and indies especially of course since they don't have to ask / wait around for no-one and can do things anytime on their own initiative, are much more responsive.
You want a new prop/accessory for your model that actually moves? You can just add it yourself or comission it, the flexible third-party software supports that, and voila next stream you're ready to display it.
Meanwhile Hololive, the "industry leader" with the most subscribed chubas who rake in six figgy incomes? You have to put in a request for an accessory to maybe get it in half a year when the next model update finally rolls out, and in the meantime you have to make do with shitty static png overlays, and their audience is left with cope about "b-but it's ~sovl~" when it's frankly embarrassing for a company of that size.
But yeah, as to why their tech is not better? In the end, it's the audience's "fault", because as long as they accept it, there's not incentive to do better, and they can just continue to coast on the lowest possible effort