>>24788188Anon, "games" normally take roughly 2-3 years in development from the point of initial idea to a "final V.1.0 product", not including post-launch updates. And that's for indie games with clearly small scope like Gungeon (2014-2016) or Slime Rancher (2015-2017). For something with the scale of "3D, realistic alternative world where you can live your daily life" as stated by the website, it might take 4-6 years in total, maybe more depending on how big the expected scope is for V1 of "holoearth":
>Do they expect the fans to only occupy a virtual world, or be able to simulate daily life by having their own homes?>What kinds of activities would be there other than attending concerts or chatting with fellow players or the vtubers? Turn-based games such as cards and board games, or also sports and other real-time activities?>will Holoearth integrate VR, as is common in most ideas of a "metaverse"?What happened is they probably announced this too early and haven't done much work on it the moment the announcement dropped, and that's why you're hearing nothing. wait another 5 years at least.
however, it comes to my attention that this article from 2021 October answers some of these questions above
https://alt.hololive.tv/news/208/But if they estimate 1-2 years of development time, I have to laugh. "Adventures" and "recruiting a party" implies combat. With combat comes gear design, monster designs, initial level scaling and balancing, and so on. Even the aspects of daily life include furniture to decorate each homes and currency that comes along with it, along with variety and hopefully furniture you can interact with. If by 2022 they only have focused on the chatting aspects and only stress-testing the server as said here
>>24789707 then this project's scope is too ambitious and they haven't realized how much of a dumbass they are for announcing it this early. Not only that, the website lacks transparency since the latest news is only the February article talking about the "stress test" as an upcoming event, and not an article on the result of it. How did the attendees appear to each other on March? Do they already have avatars ready? Fully customized? What about the avatar creation? If none of these were even at par quality, then 2 years of development time is just a lunatic's dream.
In the end, this is why I think game announcements in general are stupid. I know hype generates support and money, but I'd rather have a team silently work on something and suddenly drop an announcement or game title exactly on the month it releases. Hololive seems big enough that it doesn't need the time period for marketing or the funding, for that matter.