>>26906239>zero ID representation at all. Even retired girls like Aloe and Coco are referenced. And I'm not confident he'll support the game long enough to reach IDIts a demo and compared to its original version that he showed its very heavily improved since then. Except more and more items
>no Investigators, no Sanallite bread dogs, KFP feel like blink and miss them enemies while Gura and Calli get a long segment built specifically around one songSo if you haven't figured it out the designs are based on the the non-members versions. So the bubbas are Teamates and not the Investigator and aren't the bread dogs a new thing? Anyways those are superior so maybe they might get changed soon. I do wish KFP got more but they are good hazards. Kan was the main animator for Q so....yeah
>Calli's needless deadspace on her Scythe makes her borderline unusable compared to the restSo if you haven't figured it out each of the EN girls are designed to teach basic mechanics of the Game and then how to go on from there. Gura teaches the importance of strafing and how important status buffs and debuffs can be. Ame teaches about Weapon positioning with her gun only being horizontal and that some passsives may be more important then other with Bubba, indirectly teaching about needing more then just your starting weapon for the game. Ina teaches about picking the good options at the best time with her Turn into Tako ability destroying her XP gains. Kiara teaches about strafing and Kitting with Trailblazer, her multiattack weapon, and Dancer buff. Calli teaches you the importance of enemy position and maintaining set distances with her deadzone, attack debuff, and the fact the sycthe naturally covers a wide 270 area. It also teaches you the importance of picking weapons to comptenstate for characters Ie: Axe or Spider or BL will help take care of the deadzone issue.
It's good game design, and allows for council to have wackier and different design philosophy. Theres a reason everyone picked up on fauna being a heal tank being extremely viable and its due to the game design
>it is ultimately just one level, it's not even like the waves are random as it's the same flow each time with the same bosses showing up at the exact same time-stamps. So we need more levels or randomness on top of just adding more girls in future updates.>The level we have is a plain non-descript place aside from the Yagoo statue. Would like to see some different levels more appropriately themed to certain girls. This one having Smol Ame at the end could have been that desert section you see in the Smol 3D collabs for example>song variety is also non-existent. Needs a jukebox in the store or something>still waiting on controller support, which SHOULD be easy to set up and I don't see how it can't be already thereFor all of this its a demo. It means its not done just in a playble state. you should be more mad it doesn't have mouse functionality.
>endless mode needs a retire button so if you build an "unkillable" build and want to save your goldYes. But I don't think the devs though an unkillable build was possible.