>>28481915>>28483155I don't think that asking Tomari will help, because he's using Unity or MMD, while she has some custom made shit in UE4.
My 2cents:
> Her arms phase into her body, this bothers me to no end. I think this is really hard to solve. Maybe you could use the physical animation system in UE4, but for me it still crashes a lot and in UE5 physics are even more broken, because Chaos is still an unfinished POS for more complex stuff..
>It's kinda blurry, this might be the vshojo aesthetic for some reasonIn the first stream it was Chromatic Aberration being the main culpit, but I also think that TAA and Motion Blur are also involved in that. Personally it didn't bother me that much this time.
In general she needs to revise her Post Process settings and make them specific to Anime Style and turn off a lot of features.
In terms of sharpness right now FSR or DLSS would be better solutions, when setup right. TSR from UE5 is also good, but UE5 is probably a bit too heavy for streaming, since it's made for the games that come out in the next years.
Outlines will give it a crisper look, because of better separation.
Some other problems are that for the body she uses a subsurface scattering shader (that's why she has these red-ish shadows. In my opinion this is a bit too much for Anime Style and I'd rather go with Tomari's style of actually going completely though the Unlit Shader.
Kson is basically doing too much, while most good looking VTuber 3D is actually doing very little (no shading, no dynamic lights, little to no post processing, etc).
What Ame did is probably one of the more complicated 3D setups in terms of shading, huge props to her.
I also think she is trying to do a lot on her own, in order to learn how to use Unreal Engine, so it'll take a while, because I do not think she is currently at the level of integrating one of the better toon shaders available for UE4. (Requires some knowledge of the Material system and Blueprints, etc.)
But hey, she's improving with every step.