>>3003410Well there's a difference between just being a softie and.... whatever intellectualism is driving you
It's less like wanting to be cruel in video games is a moral stance; it is, kinda? But it's more just like, I don't find that enjoyable and some others probably don't either, I prefer the traditional hero story of struggling to do the right thing despite obstacles and challenges
I dislike edgy endings in videogames with branching paths for this reason too, like Nepgear's conquest ending for example, cause it just feels grotesque and unlikable to go through something so gratuitously dark and nihilistic
Another example is killing everyone in Disgaea 1; that game imo has a wonderful proper story about what it means to have a good heart, so doing an edgy ending just feels kinda silly and improper
Ironically Undertale's genocide ending is very clearly meant to have a meaning, a moral implication about how the average videogame player is too callous to fictional violence, and yet the way it conveys that meaning is extremely nihilistic and gratuitously dark (even though it's on purpose I know)