>>33283226for merch? sure why not? As a learning experience that can be sold to fans who will be more tolerant of it? I can see it. As a game in its own right? Its not worth at all, and I would not in a thousand years have bought it if the hololive name was not attached, it was a donation as far as I consider it, yes even at the 10 dollar price point. But I don't want them to delude themselves into thinking its a 'good game', it isn't, and it only makes any money off of the brand associated from those emotionally invested in the girls' success. They should treat it as an example of their current skill level and work to improve themselves for the future, the developers are extremely lucky that their work is associated with a very forgiving and invested fanbase for their first post brand success project, but the forgiveness won't be unlimited, so do better next time.