>>33409907>PvPI know people like this so dramaniggers can sperg out on the catalog when X kills Y because they HATE each other, but a PvE coop mode would honestly make for way more interesting content if you set things up to be hard enough. Imagine a team of chuubas starting out on one end, they have to build and fortify against progressively harder waves while pushing an objective. Forcing them to work together would make for way more content, provided the game's danger level were high enough that somebody slacking off would party-wipe the rest of the team.