>>3386211>>3386338I studied and practiced 3D modeling. UV mapping and rigging and two separate subjects. While I have no experience with Live2D, what the anon in the pic is saying is absolutely correct.
In UV mapping, essentially, you are assigning a portion of a 2D image to a specific triangle (read: "geometry") such that when the triangle is (correctly) displayed it will show the model as intended. In rigging, you're basically "programming" the behavior of the model, including the way that UV maps (and the images that are contained in them) move and deform in relation to the model.
He mentions "seams" which is the places where you "hide" images (the texture map) such that an object appears more authentic than it actually is. Seams are also found on models/rigs themselves when they are not properly constructed/aligned/merged ( "clipping" is one such behavior). From the front/idle stance, you can't tell that Gura's model is bad because all of the seams are not visible. However, once she moves it all falls apart because the shoddy rigging job (which is assume by pic related to be an autorig) breaks the illusion.
Either this person either:
>a) doesn't know how to rig>b) doesn't care about rigging>c) is overworkedat which point it is better to simply not commission this artist. Even better, rigging should be handled internally by the company with permanently hired staff, since they will then have better control over the quality of the models. They have more than enough content creators that they could have a small production department that could constantly work on the models to improve them so that things such a this don't happen.