>>34256276>ShotoThe strictest definition is a Ryu clone, defined primarily by having access to a hadouken type special move (a fireball projectile), a Shoryuken (anti-air uppercut, usually with invincibility on start up meaning it can go through other attacks), and a Tatsumaki Senpukyaku (spinning kick that's used as a gap closer, sometimes can beat projectiles). A lot of people just refer to any character with a well balanced kit as a "Shoto" though.
>RushdownA character that can close gaps quickly, hyper specialized in close range fighting. Usually has the trade off of either having poor ranged combat, having bad defense, or both
>GrapplerBig bulky character that has poor mobility, high health, and massively damaging throw specials
>ZonerCharacter that focuses on ranged combat. Can either do this via long ranged normal attacks (like Dhalsim) or with strong projectiles. Very defensive character that's usually very weak at close range.
>PuppetA character that has a permanent side character that the player can also control, usually able to attack independently of the main fighter. Puppet characters are usually (but not always) also zoners.
>StanceCharacter that can switch between "stances", or modes which dramatically change their playstyle
>Mix-upSimilar to rushdown, but with more of a focus on ambiguous attacks that are difficult to defend against
>FootsiesA midranged fighter, someone with decent (but not long ranged) moves that allow them to get hits more easily than other fighters. The trade off usually being that they have poor combo games and don't get much damage off individual hits.
>SetplayA fighter that specifically specializes in utilizing moves that force the opponent to take a certain action when they get up from a knock down, allowing them to force the opponent back into a disadvantageous position. Usually defined by lingering projectiles and traps.
>SummonerA subset of puppet character, except instead of having a permanent ally they can summon disposable ai controlled minions that are individually weak but can, if used right, put a lot of pressure on the opponent.