>>380509I got the idea from Paper Mario where you have the audience grow depending on how well you did, but I had specific effects.
Amelia's Chat gets out of hand you get the debuff "It was lag!" which puts a slow effect on all party members/enemies and greatly slows how fast chat meter goes up.
Gura's was "Shark Raid" which does large HP damage to all enemies/party members except Gura while she panics and tries to get them to stop. (A tutorial fight would disable Gura like Belome did to Mallow in Super Mario RPG to force the chat overflow and teach the player how to use these debuffs offensively by guarding with Amelia.)
Ina's was Tako Time which just made every menu option and attack say Tako Time so unless you memorized your menus you'd be out of luck, but it negated any enemy immunities.
Kiara was a Paladin character that could block Shark Raid if she was alive/in the party and using her shield. (she had two modes, offense/defense) She had the same moveset as Cecil the Paladin in Final Fantasy 2, her chat debuff was defense break on all allies/enemies so everyone's at zero defense. Useful for hyper aggression.
Mori's was sleepy reaper which put all on the battlefield to sleep but if you had accessories which negated sleep if you didn't need the concoction charges you could just keep sleeping the enemy over and over as a meme strat.