>>4040793This is a very good point. My initial plan was start from the head, work my way down. The head is, while still complex, the simplest part. Arms are the next worst, with legs being nigh-impossible.
At the moment, I'm still thinking up rough ideas for what's needed. Does Roboco have human-like body warmth? What materials should the skin be made from? Should the eyes be flat displays, or a more complex mechanical structure? How can the hair be made to not feel like some dollar store nylon wig? Given the complexity of AI, will the android utilise remote processing, or can the majority of software be optimised to run on-board?
Just some of the many questions I need to research and consider before I even begin sketching up the skull + neck structure.