>>42260748You have a chess like board with units.
The game is played in turns. In one turn one "team" can move/use every unit once.
So you use some or all of your units in your turn, your turn ends, and then the enemy gets to use all of their units once. repeat.
Units are divided into different classes.
Classes determine what weapons they can use and what stats they tend to aquire on level up.
There's a pokemon style effectiveness system. Swords beat axes. Axes beat Lances. Lances beat Swords, this is called the weapon triangle. Exceptions exit. Additionally, bows and wind magic are effective against flying units and fire magic is effectiv against amorerd units.
Def and Attack stats are divided into physical and magical def/attack. Additionally there are weight, speed, avoid, luck, stats which all affect hit and crit chances (which are displayed as percentage points when you preview an attack). If a unit has a significant speed advantage, they can attack another a unit twice in one turn. Weapons also have weight stats which affect the units speed.
Weapons also affect attack range. With melee weapons, units can only attack units directly next to them. Magic and bows have a 2 space range. Weapons also also have a rank which a unit must have to use that weapon.
Magic users tend to have lower health and physical defense which is why they're usually very squishy.
Flying units can fly over stuff, like rivers or walls. Along with mounted units they also can move more spaces than other units. Most units can only move between 4-6 spaces per turn.
There are units that can heal.
Units gain xp by battling and level up. Level up grant permanent stat boni. A bigger challenge is managing to give your weaker units enough kills without endagering them so they don't fall behind. Units in general are pretty squshy.
The objective of a map depends on the map. Most of the time its "defeat the enemy boss unit", or "defeat every enemy unit".
There are other systems like consumable items, special skills, special weapons. Or in this game jojo stands.
Fire emblem games used to have perma death for your units and since every unit you have is its own unique character, modern games let you turn it off though.
You can level up the relationship between characters by using them together in combat. (i.e. fighting while the other unit is on an adjacent space), which unlocks support conversations. In some games (the new one included) the MC can marry one of the other untis by leveling the support rank to S.