>Moris Managed MeticulouslyFile with my newly designed levels:
https://files.catbox.moe/3a5jlp.zipWe're less than a month from Mori's birthday, so I've taken a run at ratcheting up level design.
My view is that for level design the second most important factor (after being somewhat decently designed) is to introduce the different Moris so that the artwork takes centre stage over flashy level design.
I've planned out what I would see as the first ~20 levels, with the primary goal for level design to have enough levels to introduce each Mori one at a time. I've done what I can to push them out quickly and have a decent level of quality, but some are definitely better than others.
The order I've gone in is completely different to CON (other than levels 1 and 2 being identical), which is in part to make it a lot easier to make actually new levels.
I don't really mind if I end up being the only persistently active level designer, but I don't want my micromanagement to overwhelm anyone else who might want to donate a level or two more casually. At a basic level, it's easy to slot in any other levels as we can just track which Moris it uses and slot it in after they've all been introduced.
For tracking purposes I've also included two CSVs: one for which piece gets introduced in which level, and one for which levels use which pieces.
I'm also fine if you want to ignore my suggested level progression and just take whichever of the levels for whatever purpose, but given the inertia on this project I figured it was time for someone to step up and take control on this element if we're going to be done in time.
I'm done for now, but will continue next weekend. My next priority will be to round out the remainder of the introductory levels, and then to move back on to a few more thematic level designs to round my contribution off.