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I'm fully aware "Virtual Youtuber" doesn't mean Virtual Reality, nonetheless I think the two spaces benefit each other and are definitely connected and correlated.
As such, what do you think will be Brain Control Interfaces' and VR's impact on v-tubing? With eye tracking and a brain control interface it seems a natural addition to current v-tubing hardware. I imagine you could program some interesting things with BCI technology.
For example, you could have your expression change based on emotion/visual information. Currently available consumer technology can do this to a limited extent. Since these are the early days you'd probably have to map it and it would require focus, but still quite something to consider.
As such, what do you think will be Brain Control Interfaces' and VR's impact on v-tubing? With eye tracking and a brain control interface it seems a natural addition to current v-tubing hardware. I imagine you could program some interesting things with BCI technology.
For example, you could have your expression change based on emotion/visual information. Currently available consumer technology can do this to a limited extent. Since these are the early days you'd probably have to map it and it would require focus, but still quite something to consider.