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HoloRPG

No.44975061 View ViewReplyOriginalReport
Do you guys have any ideas for a hololive turn based rpg specifically gameplay mechanics and archetypes that would suit each member? For example I was thinking Watame would have
>low physical damage
>moderate magical damage >more squishy but excels at using songs that can buff other party members and debuff enemies
Each member could also have some sort of unique ability aswell such as Watame having a passive that gives her a chance to respawn if downed mid battle. An ultimate cinematic attack that targets all enemies on screen with a stampede of watamelons.
I’m also a fan of using something similar to the potential system from valkyria chronicles for example which could have a variety of unique buff and debuff effects depending on the situation such as Watame could have a low chance to start crying and miss a turn or Matsuri has a high chance to get charmed by young enemies/creatures for example. The debuff effects could change into buff effects eventually while playing if you get a characters affinity up enough and do their unique side mission.