>>47498633She wasn't the only person, but playing on a poorly performing team contributes to the issue in the first place. Their supposed carry worth 10 points only did 213 average damage. If your team dies extremely early every time by bad calls from your supposed leader and carry who gets one clipped instantly in a fight, of course you're gonna end up doing less damage than the people that lived longer. It's why I said context matters, it isn't a great performance regardless, no shit, but the odds of doing damage decreases the sooner you die on top of a character who is always gonna be the last one to enter the fight, it might be surprising to you as someone who didn't watch the tournament, but that's how the game works.