>>47601044Balance isn't the same at all skill levels and this is especially the case in any asymmetrical game.
Starcraft 2 is a good example. At the highest level, top-4 in the world at their race, Zergs win lategame vs Protoss most of the time. Even at top-16 in the world level winning lategame vs Protoss is losing, and the further down you go on the ladder the more the lategame matchup becomes skewed in favor of Protoss. You really need to be a complete outlier among outliers in terms of mechanics to compete. If the top players didn't exist, the game would have to be re-balanced.
Tetris vs Puyo the tipping point for when Tetris' mechanical advantage isn't quite so absurd--although for the game to be properly balanced it should be--but you do need a minimum baseline speed and accuracy. Suisei's mechanical abilities are below what is required for Tetris to win the matchup.
The same goes for every single other Holomem. Given that is the case how could you say that Puyo isn't advantaged at that level when the speed advantage that Tetris has isn't close to being reached?
Or do you actually think Suisei is better at Puyo than Tetris? She's really that much more talented at Puyo than Tetris despite the skill-set required being largely the same? No, Puyo is obviously just stronger at their level.
If they were aiming to be the best in the world, pro, or tourney level player, the answer would be to get good but they aren't. They're scrubs. The balance for scrubs is different. The balance at different levels of play is different.
That being said, I agree with the point that you can only really balance a game around top-level play, which is why PPT2 fails as a competitive game. Ideally you would balance the game at all levels of play but that is simply impossible.