>>49422200here's a whacky idea.
don't have weapons be consumable (break permanently), but just degrade overtime, with some mechanism to restore their original strength.
don't give the player multiple dozen weapon slots, but lets say 3 or 5
make more unique weapons instead of the same 3 weapons but with different stats.
make them rewards for exploration.
Switching between weapons mid-combat adds extremely little to the combat of botw/totk that wasn't acheived better with item play in earlier titles..
In fact it's a giant chore to go through weapons plus it makes combat encounters potentially uneconomical if you already have better than average gear, which is ridiculously retarded.