>>5153760It depends if you want to play exactly what the girls are playing, or you want to wait a couple of months and play the much improved 2nd Edition when that comes out.
I'd personally go with the second option there. So you'll just need whichever 2nd Edition book sounds like the most fun. The Chronicles of Darkness book is great place to start, as that's a mortal book similar to Hunter but without Hunters factions and more focused on investigation rather than hunting. You could use the 1e Hunter book to fill in some gaps while you wait for the 2e book to release though. But you could also just play any 2e game you want, like Vampire: The Requiem 2e which is a truly fantastic game and a great intro to the system as it's fairly simple, most people understand the basics of vampires, and it's pretty flexible.
There unfortunately isn't a great place that has nice synopses for all the 2e games for you to look at, so you'll have to do a little bit of Googling to figure out the most interesting option for you. The games are; Chronicles of Darkness, Vampire: The Requiem 2e, Werewolf: The Forsaken 2e, Mage: The Awakening 2e, Promethean: The Created 2e, Changeling: The Lost 2e, Geist: The Sin-Eaters 2e, and Demon: the Descent. There is also Hunter: The Vigil 2e, Mummy: The Curse 2e, and Deviant: The Renegades upcoming but none of them are fully out although the latter 2 do have early backer copies available that are just lacking some indexing and errata.
You can find all of those things in these various folders. Just pick up the core book for whichever game you'd like. I'd suggest either Chronicles or Vampire personally, if you got with Vampire look into Reap the Whirlwind Revised which is a really quick way to get started.
>r3br@nd <dot> ly /WOD-CODpt1>r3br@nd <dot> ly /WOD-CODpt2>r3br@nd <dot> ly /WOD-CODpt3replace the "3" with an "e", the "@" with an "a", the "<dot>" with a ".", remove all the spaces and it's case sensitive.
If you want to play HtV1e like the girls are playing the best place to start is one of the "Quickstarts". As the name implies they're quick ways to get into the game and give it a try. There are two, just use whichever sounds the most enticing. They're free and they'll basically tell you everything you need to get started and figure out if you actually like playing the game.
https://www.drivethrurpg.com/product/56497/Hunter-The-Vigil-Quickstart-One-Year-Laterhttps://www.drivethrurpg.com/product/56639/Hunter-The-Vigil-Quickstart-The-HuntIf you're playing physically in-person, you're going to need about 10 10-sided dice (d10's), ideally each player would have their own set but you can share in a pinch, you'll also need paper and pencils, and each player will need a character sheet. For the above Quickstarts each of them contains premade characters for your players to choose from. If you're playing digitally all you need is a virtual table top that supports the system you want to play, Roll 20 is a fairly good bet there. You will have to copy the information from the premade characters into there though.
If you decide you do like Hunter then what you need is two books. World of Darkness, and Hunter: The Vigil 1e. The former contains all the core rules for the system, the latter is Hunter specific stuff. These contain a lot more rules, options, and information for the games so you can start planning out your own stories.
You can find everything you need for both of those here. The World of Darkness book is in part 3, Hunter in part 1. Along with a lot of supplemental material for each.
>r3br@nd <dot> ly /WOD-CODpt1>r3br@nd <dot> ly /WOD-CODpt2>r3br@nd <dot> ly /WOD-CODpt3replace the "3" with an "e", the "@" with an "a", the "<dot>" with a ".", remove all the spaces and it's case sensitive.
If you want character sheets you can find some good ones here. You can ignore the Mortal Remains ones. You can find sheets for the other games on the same site.
http://mrgone.rocksolidshells.com/cofd.html#htv